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Why You Should Play Metaphor Refantazio

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I completed Metaphor in 70 hours. Another journey by the hands of Atlus.The long waited saga, evolution of the Persona.

The first taste of the company in a fantasy world. At its best I really feel summerged into a fantasy even feeling unworthy of experiencing such grandious and epic journey. At worst, it felt like a shore, like the worst moments of Persona games, even inferior to them, like a washed down imitation of its predecesors.

The story presents as a complicated entanglement of twists. Atlus expects us to be on the edge of our sits guessing with what comes next. This becomes a contradiction given the longevity of the gameplay. As day passes interest is quickly lost, or the original hype on the story just tones down.

Japanese games are not fond of politics. Nonetheless this one tries its best to compensate this cultural meandre with somewhat of a successs. The class struggles, racism, inequiality, corruption, all is just shyly overlooked, turning into a kitsch political picture with a layer of anime narrative that delivers gingerly.

Louis pretends to be the pragmatic view of idealism, able to do anything by its means. Classical maquiavelic thought influenced immensely (to not say plagirized) from Berserker’s Griffith.

The usual relationship with your team becomes superficial by the lack of psychological and emotional connection. The social links presents themselves as distant, only trying to be interesting by the narrative weight and not the emotional connection they are so known for. Perhabs they thought an epic story was no place for something so vulgar and modern like romance and friendship.

The game has no romance. This fact alone makes it inferior to Persona.

The combat was an experiment and becomes a contradiction too. The Archetype system starts as a “do as you want” system, it invites you to grow your characters as you want. Underneath, it’s a tree system and every character it’s actually forced for one path.

The turns gimmick becomes painful very quick. Games like Evenicle have done a better with turn manipulation.

I must say I enjoyed the combat in Story Mode. There, it becomes very fun.

At the end, I can easily call this game “Persona 6” but also “Final Fantasy 11”. I believe this game is what I always wanted Final Fantasy to become and never did.

My biggest complain yet: This game could’ve been twice as a fun if it was half as long.

This is why Metaphor is my favorite game of 2024.

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Nov 9, 2024