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Devlog #1 My story

Years have passed since I was a little kid playing Final Fantasy 7 with my brother.

Years have passed since I was a little kid playing Harvest Moon FOMT on the GBA emulator.

My life were videogames, appart from playing with my group of cousins on the weekends, the rest of my existence was centered around videogames.

I think making games is not natural in anyone who plays lot of games, there should be something else.

In my case, since I have memory I’ve wanting to create.

A vague memory of being 3 years old and trying Battle Tanks in some chinese console pops up from time to time.

There, I’m obsessed with the level creation. I want to explore it, I want to build something that belongs to me and represents me.

I see myself as a creative person. Always wanting to pursue that childish feeling.

My journey started at 11 modding pokemon ROMS. Then I discovered Rpg Maker XP. All pirated, of course. However something was really uncomfortable to me, the music was copyrighted music I liked, the sprites were the default and I didn’t understand a thing about coding.

I think the journey has been long but I remember at that time I wished to be able to create all these aspects by myself.

I’ve been working all these years in different skills with different results. Up until now, I have never published a single game on Steam.

That’s going to change.

In the following entries I will be talking more about the different projects I will be working on.

There are two projects on the making:

Biathanatos and Abulia.

Nobody will know the future, but I know my will. 2025 is the year of Steam.

Dec 22, 2024